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Assets
Scrapped Assets
Mr-Positive-Painting.png
Mr Positive Portrait
This is a remnant of when I was going to have the game effectively be a remake of the original but in 3D with redesigned characters. It was going to be a painted portrait that would hang on the walls in the mansion level, these paintings would feature different things from my previous projects, making my FMP a celebration of sorts almost of my work on the course. But due to the idea not going forward, the asset was scrapped.
Final Assets

This is my audio for my game, it features a jump sound, a crouch sound, and a very basic music loop. There are also two scrapped sound effects I could not implement, being two monster noises. I think the jump and crouch sound were successful in achieving what they needed to, as I made them using audacity and recorded myself and clipped them and added effects where necessary, and the same goes for the two unused monster sound effects. As for the music, I spent very little time on it, making an incredibly basic music loop, that was initially meant to be a placeholder. However, due to my lack of musical knowledge and time, I left it as the final song. I feel the sound effects came out well, but the music could've been much better if I put some time into it (If I had the time!). Other than that, I am happy with how these turned out.

Sand-Texture.png
Sign.png
Enemy-Placeholder.png

This is a sand texture, as you can probably tell, it was very poorly put together. This was due to a lack of time, but it worked surprisingly well, as I had it on a very small scale in game.

This is a sign sprite. I used it to mislead the player. It was supposed to look like it had claw marks on the post and on the right side, but they didn't come out as I wanted them to. This was most likely because I drew the asset with a mouse, as I did not have access to a drawing tablet when creating it.

This is the placeholder enemy asset I used in prototype to see how it looked when putting 2D characters in a 3D environment. It was very basic to save time, as it isn't necessary to have a detailed placeholder asset. I think it served its purpose well. 

Medjed-Asset.png

This is the asset I used for the Medjed enemy. It features the design of Medjed I created in its secondary form. As I didn't have time to animate the assets when I created it, It remains unanimated. I think it does the job for the Demo though.

Apep-Asset.png

This is the asset I used for the Apep mini-boss. Due to the detail of this, I cut a piece of the reference sheet out from the original .FLA file, and used it as an asset, as it worked just as well. This would've taken an immense amount of time to animate, so even if I did animate the assets, this would be the last to be finished due to the amount of time necessary. Other than that, I think it came out quite nicely.

Wall-Texture-Thing2.png
Anubis-Asset.png

This is the asset I used for the Anubis boss. It features the design of Anubis I created. I think this asset worked quite well, despite looking a little odd and not being animated. 

Aqrabuamelu-Asset.png

This is the asset I used for the Apep mini-boss. Due to the detail of this, I cut a piece of the reference sheet out from the original .FLA file, and used it as an asset, as it worked just as well. This would've taken an immense amount of time to animate, so even if I did animate the assets, this would be the last to be finished due to the amount of time necessary. Other than that, I think it came out quite nicely.

Wall-Texture-Thing.png

These are two textures that I used for the different types of walls in the level. The one on the left was for regular walls, and the one on the right is for walls that can be destroyed/knocked over. The assets are incredibly basic, as it was quite hard to get texturing to work properly for some reason on anything that weren't planes, so I created basic assets that would work well with the problems I was having, and they came out quite nicely.

Pot.png

This is a pot asset, it exists to decorate the level. That is its only purpose. It came out well for what it is I suppose, there isn't much to say about it.

Square-Froot-Sarcophagus.png
Kottonotogous.png
Mr-Sarcositive.png
Mr-Monophagous.png
WEPOPHagous.png
Nathanophogous.png
FLOFofoagus.png

These are statues/sarcophagi sprites that I scattered throughout the level. Each of these statues is a reference to my previous projects over the course of my time on the college course. This is to retain the original idea of my FMP being a celebration of sorts of all my previous projects. The designs from left to right are:

-The main character from my Educational Game in Year 1, Square Froot Mathemagician

-Kottontail, the protagonist of my first 3D project in year 2, Kottontail the Bandit

-Mr Positive, the Villain of my first 3D project in year 2, Kottontail the Bandit

-Mr Mono, the protagonist of my Communicational game from Year 1, Mr Mono

-Kuona, the Protagonist from my work experience project from year 2, Litterbugz

-The protagonist from my first ever project, Hollow Divinity

-The protagonist from my FMP for the first year, The Folk laws of fright!

I think all of these assets came out quite well, and I think it's a sweet way of incorporating all my designs into this project. 

Sign trap thing.png
Controls Screen Thing.png

These are visual prompts I made for in-game to tell the player what to do. I made them using a text to PNG converter, they served their purpose very well for what its worth, there's not much to say other than they work, though they could have potentially been better if they were visually fitting in the game.

Summary

All of these assets came out really nicely considering the timeframe I had left when making them, though I wish I could've animated them and spent more time making the assets to really create something that felt professional, as well as create assets for my other 4 levels that I planned out. Other than though, I am happy with how these turned out.

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